Thursday, May 31, 2007

The Video Game Genre

Video game music has come a long way from the monotonous, recurring sounds of games like Pacman and Mario. Nowadays it seems to be in a genre of its own far from digitised sound of an old Nintendo or Sega.

The personalised soundtracks in games have become so prevalent that concerts are playing a video game’s music and even soundtracks of games (Grand Theft Auto: San Andreas being an example) are being released. However video game music has taken a huge step due to technological progression.

When the gaming platform was starting to emerge the digitised music played in the background was simply a recurring sound immersing the player in a virtual reality. However, comparing that same intention today with video games it is a lot more plausible with the realistic graphics and hi-tech sound. Nowadays, video game soundtracks mostly tend to emulate movie soundtracks more-so than the video game genre due to more realistic features that elevate a video game into a ‘controllable film’.

On the other hand, video game music has also been a platform for mainstream music. Take, for example, the racing car game Need for Speed where singles of pop artists are playing rather than music specifically created for the game. By doing so, the gaming platform has also been a source of marketing as well as a new genre.

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